ABOUT BAD RHINO STUDIOS

UNREAL DEVELOPMENT

BUILT TO SHIP.

Full-cycle Unreal Engine development, Co-development, Art, Engineering, Optimization, Porting, and Training—from early concept and first playable through launch and live support.

FULL-CYCLE DEVELOPMENT

CO-DEVELOPMENT

UNREAL ENGINE EXPERTS

TRAINING CENTER

01 / WHAT WE DO

CREATIVE PARTNERS.

FULL-CYCLE DEVELOPERS.

01

FULL-CYCLE DEVELOPMENT

From concept and prototypes to full production, release, and live support.

PRE-PRODUCTION / PRODUCTION / LIVEOPS

02

CO-DEVELOPMENT & STRIKE TEAMS

Experienced, cross-discipline teams that integrate with your pipeline or take ownership of a defined workstream.

EMBEDDED TEAMS / DELIVERY OWNERSHIP

03

UNREAL ENGINE TRAINING

Expert-level, production-focused learning delivered live, on-site, or alongside your team.

EXPLORE TRAINING

04

ART, WORLDS & ANIMATION

Production-ready characters, environments, props, materials, animation, lighting, and design.

ART / CONTENT / WORLD BUILDING

05

ENGINEERING & DESIGN

Gameplay systems, tools, technical art, level design, and the solutions that connect them.

GAMEPLAY / SYSTEMS / PIPELINES

06

OPTIMIZATION & PORTING

Find bottlenecks, improve performance, and prepare games for PC and console targets.

PERFORMANCE / PLATFORM DELIVERY

PROVEN IN PRODUCTION

THE EXPERIENCE TO MOVE YOUR GAME FORWARD.

2015

FOUNDED

36

TITLES WORKED ON

40+

UNREAL DEVELOPERS

02 / SELECTED PROJECTS

CREATE, BUILD, AND

SHIP GREAT GAMES.

Our team has contributed to games across genres, platforms, and stages of development. Here are a few titles from our broader portfolio

PROJECT HIGHLIGHT

VALORANT

PROJECT HIGHLIGHT

WAYFINDER

PROJECT HIGHLIGHT

BORDERLANDS 3

READY WHEN YOU ARE

LET'S MAKE

WHAT'S NEXT.

Tell us what you're building and where you need a partner. We'll start with the work, the team, and the outcome you're aiming for.