Character Artist

As a Character Artist, you will collaborate with artists, animators, designers, and programmers to create character art for use in Unreal Engine 4. You will work closely with the Art Director to maintain visual consistency, production deadlines, and project goals. As our Character Artist, you will set an example for the team by the creation of art assets, a mastery of technology and tools pipeline, and production techniques for use in nex-gen gaming applications. It's important you have a solid understanding of the human form, as well as creating life-like characters for use in gaming applications.

Responsibilities

  • Sculpt and model compelling, 3D characters, according to the game style and art direction;
  • Create additional character assets such as hair, accessories, armor, weapons, etc.;
  • Texture the characters and character assets;
  • Create convincing materials, reflecting the art direction of the project;
  • Deliver clean and optimized low polygon models, and efficient UV layouts according to the project’s technical requirements;
  • Think creatively, and search for relevant references from various sources, to solve daily artistic challenges;
  • Work in collaboration with the team and other departments, such as Concept Art, Animation, Rigging, Game Design, etc. to ensure  the successful completion and top quality of the game;
  • Manage own time and work efficiently within production deadlines;

Requirements

  • Understanding of form, shape language and color;
  • Ability to work from reference materials such as photography or concept art;
  • A good sense of anatomy, and proportions;
  • Time management and ability to work within deadlines;
  • Solid knowledge of digital sculpting – in ZBrush or equivalent software;
  • Solid knowledge of low-poly modelling and UV mapping  – in Maya or equivalent software;
  • Excellent texturing skills in Substance Painter and/or Photoshop in a PBR workflow;
  • Understanding of the technical constraints in game development and ability to apply them when creating characters;
  • Organized and clean workflow, compatible with a collaborative environment;
  • Ability to absorb, apply and give constructive feedback;
  • Ability to adapt to different artistic styles;
  • A passion for games;
  • Good English skills;

Preferences

  • Familiarity with Substance Designer & Marvelous Designer
  • Traditional art skills (figure drawing, landscape, animals, composition, perspective, etc.)
  • Previous game development experience

Think you're a fit?

Ready to join our crash, then click the link below.