Technical Artist

Location: Remote

Bad Rhino Studios is currently seeking a VFXs Tech Artist to help us in developing unique and stunning VFXs for next generation gaming platforms. A successful candidate should have a strong sense of dramatic effects and an understanding of how to recreate them in a real time particle editor. They will be first and foremost a team player, while also having the ability to be self-motivated and work autonomously.

If you have a strong sense of weight, timing, motion, and you demonstrate technical aptitude with Materials and Logic, we are ready for you to bring those abilities to execute outstanding VFXs in our games.

Responsibilities

  • Liaising between heads of programming and design teams
  • Researching and developing technical tools for a project
  • Setting up and advising on workflows for art production
  • Supporting artists and engineers in the 3D art pipeline
  • Assisting in asset performance and validation
  • Solving complex technical issues during development
  • Advise staff on what software and tools would help in game production
  • Developing and maintaining resources and pipelines along with engineers
  • Ensuring final art runs to full visual resolution
  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
  • Enforcing standards as outlined by heads of departments
  • Developing tools and software to execute the needs of the game
  • Optimizing environments and establishing physics barriers
  • Writing custom software specific to the needs of the game which will work with industry standard scripting languages
  • Researching and overseeing the implementation of rendering techniques
  • Developing performance of frame rate and memory
  • Resolving material errors and collision issues
  • Monitoring the performance of the game
  • Maintaining technical documentation

Requirements

  • High attention to detail
  • Excellent communication skills
  • Experience in VFX
  • A strong portfolio or demo reel
  • Solid understanding of art and animation pipelines
  • Unreal Engine 4 & 5
  • Scripting skills
  • Ability to identify the best tools and software to maximize game delivery
  • Rendering and post-effects experience
  • Understanding of rigging and animation
  • Experience in physics simulations
  • Shader development experience
  • High level artistic skills – proportion, color, composition
  • Creative mindset and ability to overcome technical challenges
  • Experience in digital art content creation – high and low-poly modeling, unwrapping, baking, texturing, level art, etc
  • Excellent interpersonal skills in dealing with differences between creative and technical teams

Preferences

  • Experience using Niagara
  • Experience working with Houdini

Think you're a fit?

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