Bad Rhino was responsible for a total of 7 content packs for an upcoming (unreleased) kids video game. Bad Rhino performed all modeling, surfacing, and level of detail tasks associated with authoring these packs. The assets contained in these packs are highly optimized, performant, and designed for the strict platform and performance requirements of the PS4, XBox, and Switch Consoles.
In addition to strict performance optimizations, these assets include master material variations; reducing the overall GPU texture memory consumption and overhead. These asset packs consists of 190 individual meshes, up to 4 levels of detail per asset, and a maximum texel density of 128px/m.