Black Myth: Wukong has been a global success not only for is rich and compelling story but also for the use of Unreal Engine 5’s advanced realistic lighting & atmospherics (Lumen) and geometry (Nanite) systems. This environment showcase demonstrates many of the techniques & systems behind Black Myth: Wukong using Unreal Engine 5.
Black Myth: Wukong inspired UE5 Environment
Our Role...
Bad Rhino Studios built this Black Myth: Wukong UE5 Environment from the ground up using Bad Rhino custom tooling & Unreal Marketplace and Megascans Assets:
- Project Design & Setup
- Level Design, Blockout, Dressing & Propping
- 3D Environment & Assets modeling
- Environment & Set Dressing
- Landscape & Nanite Support
- Lighting Design, Time-of-Day System & Atmospherics
- Narrative construction & implementation
- Performance & Optimization