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Black Myth: Wukong inspired UE5 Environment

Black Myth: Wukong has been a global success not only for is rich and compelling story but also for the use of Unreal Engine 5’s advanced realistic lighting & atmospherics (Lumen) and geometry (Nanite) systems. This environment showcase demonstrates many of the techniques & systems behind Black Myth: Wukong using Unreal Engine 5.

Our Role...

Bad Rhino Studios built this Black Myth: Wukong UE5 Environment from the ground up using Bad Rhino custom tooling & Unreal Marketplace and Megascans Assets:

  • Project Design & Setup
  • Level Design, Blockout, Dressing & Propping
  • 3D Environment & Assets modeling
  • Environment & Set Dressing
  • Landscape & Nanite Support
  • Lighting Design, Time-of-Day System & Atmospherics
  • Narrative construction & implementation
  • Performance & Optimization