TRAINING SERVICES

As an Authorized Unreal Training Center, we provide comprehensive Unreal Engine training tailored for teams or every skill level—whether through live virtual sessions, on-site instruction, or embedded directly within production environments. Our training courses cover everything from foundational skills to advanced workflows across Game Development, Realtime applications, UEFN, Virtual Production, and Real-Time Simulations. As an Unreal Authorized Training Center, we combine deep teaching expertise with real-world studio experience, having trained individuals and teams ranging from Independent developers to AAA partners like Amazon, Behaviour Interactive, Microsoft, Ubisoft, Sumo, RIOT, CDPR, and EA.

UNREAL ENGINE

GAME DEVELOPMENT

UEFN

VIRTUAL PRODUCTION

REAL-TIME SIMULATIONS

PERFORMANCE & OPTIMIZATION

UNREAL ENGINE

Build stronger Unreal Engine skills through practical, production-focused workflows for real-world teams.

GAME DEVELOPMENT

Learn the systems, pipelines, and practices required to move from prototype to polished gameplay.

REAL-TIME SIMULATIONS

Build responsive simulations for training, visualization, and interactive real-time decision-making.

UEFN

Create stronger Fortnite experiences using UEFN, Verse, gameplay logic, and island-building best practices.

VIRTUAL PRODUCTION

Bridge film, previs, cinematics, and in-camera VFX with real-time Unreal Engine workflows.

PERFORMANCE/OPTIMIZATION

Identify bottlenecks, improve scalability, and optimize content for stable real-time performance.

DCC / CONTENT CREATION

Build production-ready assets through practical modeling, texturing, asset prep, and Unreal Engine integration workflows.

LIGHTING & FXS

Improve scene readability, mood, and performance through practical Unreal Engine lighting techniques.

WORLD BUILDING

Strengthen gameplay, pacing, player guidance, and systems thinking through practical world building training.

Whether you're just getting started or looking to elevate an experienced team, our expert Unreal Engine instructors provide the hands-on guidance and cutting-edge knowledge to help your team unlock its full potential.

TRAINING OPTIONS

LIVE TRAINING

We provide live, interactive training through Zoom or Google Meet, tailored to your team’s goals, skill level, and production needs. Get hands-on guidance exactly where your team needs it most.

ON-SITE TRAINING

We deliver on-site training for studios seeking immersive, in-person learning. Our expert-led sessions provide focused instruction, practical workflows, and direct support for your team.

EMBEDDED SUPPORT

When your team needs deeper support, we embed directly into your production environment. Our instructors provide hands-on guidance, mentorship, and real-time expertise alongside your team.

Ryan Manning - CEO (Training & Education)

With over 20 years of experience, Ryan Manning is a seasoned leader and educator in Game Development, Cinematics, and Simulations & Training, specializing in Unreal Engine. He has successfully trained individuals and teams—from aspiring developers to AAA studios—including Amazon Games, Behaviour Interactive, Microsoft, Ubisoft, EA, Skydance, DNEG, ESPN, General Motors and Lockheed Martin. Ryan serves as the driving force behind the Training & Education division at Bad Rhino, where he leads with a vision for innovation and excellence. Under his leadership, the team develops cutting-edge programs that empower the next generation of talent and elevate industry standards across game development and real-time technology.

COURSES WE OFFER

BEGINNER

  • Introduction to Unreal Engine
  • Getting Started on Your First Project in Unreal Engine
  • Unreal Engine Editor Basic
  • DCC Pipeline to Unreal Engine
  • Unreal Engine Programming Essentials
  • Game Packaging & Publishing
  • Introduction to C++ in Unreal Engine
  • UMG Fundamentals
  • Introduction to Procedural Content Generation (PCG)
  • Introduction to Control Rig
  • UEFN Introduction
  • Lighting Introduction
  • Blueprint Introduction
  • Animation Introduction
  • and more…

INTERMEDIARY

  • Cinematic Lighting in Unreal Engine
  • Virtual Production Workflows
  • Chaos – Cloth & Physics
  • Game Packaging & Publishing for Consoles
  • Niagara for Gameplay
  • Interactive Materials for Gameplay
  • World Building for Video Games
  • Metahumans
  • Control Rig Full Body IK
  • Sequencer for Video Games
  • Lighting – Volumetrics, Lumen, & Ray Tracing
  • Materials – Masking & Material Functions
  • Blueprint – Intermediate
  • and more…

ADVANCED

  • World Building – Advanced Landscapes
  • Advanced Lighting for Games
  • Advanced Lighting for Cinematics
  • Landscape Foliage & Grass
  • Procedural Content Generation (PCG) for Open-World Games
  • Procedural Rigging & Animation
  • Advanced Material Creation
  • Advanced Material Systems
  • Sequencer for In-Game Cinematics
  • Advanced Profiling & Optimizations in Unreal Engine
  • Packaging & Deploying for Console Development
  • Building Dynamic Islands in UEFN
  • Rendering & Output in Unreal Engine
  • and more…

ABOUT BAD RHINO

Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from within the gaming industry working together to solve complex problems and make beautiful things.
We're an independent, Unreal Engine-based studio headquartered in the heart of Kansas City, KS and distributed around the world. We develop experiences for PC, PS4/5, XBO/X, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.
We are Bad Rhino Studios.