- Introduction to Unreal Engine
- Getting Started on Your First Project in Unreal Engine
- Unreal Engine Editor Basics
- Blueprint Introduction
- Introduction to C++ in Unreal Engine
- UMG Fundamentals
- DCC Pipeline to Unreal Engine
- Animation Introduction
- Lighting Introduction
- Introduction to Procedural Content Generation (PCG)
As an Authorized Unreal Training Center, we provide comprehensive Unreal Engine training tailored for teams or every skill level—whether through live virtual sessions, on-site instruction, or embedded directly within production environments.
Our training courses cover everything from foundational skills to advanced workflows across Game Development, Realtime applications, UEFN, Virtual Production, and Real-Time Simulations. As an Unreal Authorized Training Center, we combine deep teaching expertise with real-world studio experience, having trained individuals and teams ranging from Independent developers to AAA partners like Amazon, Behaviour Interactive, Microsoft, Ubisoft, Sumo, RIOT, CDPR, and EA.
Whether you're just getting started or looking to elevate an experienced team, our expert Unreal Engine instructors provide the hands-on guidance and cutting-edge knowledge to help your team unlock its full potential.
DISCUSS TRAINING01 / HOW WE TRAIN
THE RIGHT FORMAT
FOR YOUR TEAM.
01 / REMOTE
VIRTUAL TRAINING.
Interactive instruction with hands-on exercises, discussion, and direct feedback for distributed teams.
02 / IN PERSON
ON-SITE TRAINING.
Bring our instructors to your studio for focused learning with your team, tools, and workflows.
03 / IN PRODUCTION
EMBEDDED SUPPORT.
Work alongside your team to build skills while addressing the challenges in your project.
Ryan Manning - CEO (Training & Education)
With over 20 years of experience, Ryan Manning is a seasoned leader and educator in Game Development, Cinematics, and Simulations & Training, specializing in Unreal Engine. He has successfully trained individuals and teams—from aspiring developers to AAA studios—including Amazon Games, Behaviour Interactive, Microsoft, Ubisoft, EA, Skydance, DNEG, ESPN, General Motors and Lockheed Martin. Ryan serves as the driving force behind the Training & Education division at Bad Rhino, where he leads with a vision for innovation and excellence. Under his leadership, the team develops cutting-edge programs that empower the next generation of talent and elevate industry standards across game development and real-time technology.
03 / COURSE EXAMPLES
TRAINING BUILT AROUND
YOUR TEAM.
01 / FOUNDATIONS
BEGINNER
02 / PRACTICE
INTERMEDIATE
- Cinematic Lighting in Unreal Engine
- Virtual Production Workflows
- Chaos – Cloth & Physics
- Game Packaging & Publishing for Consoles
- Niagara for Gameplay
- Interactive Materials for Gameplay
- World Building for Video Games
- Control Rig Full Body IK
- Sequencer for Video Games
- Lighting – Volumetrics, Lumen, & Ray Tracing
03 / SPECIALIZATION
ADVANCED
- World Building – Advanced Landscapes
- Advanced Lighting for Games
- Advanced Lighting for Cinematics
- Procedural Content Generation (PCG) for Open-World Games
- Procedural Rigging & Animation
- Advanced Material Creation
- Advanced Material Systems
- Sequencer for In-Game Cinematics
- Advanced Profiling & Optimizations in Unreal Engine
- Packaging & Deploying for Console Development
PROFESSIONAL UNREAL TRAINING
BUILD THE SKILLS
YOUR TEAM NEEDS.
Tell us about your team, your Unreal Engine goals, and how you prefer to learn. We’ll build a training plan around your needs.


